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Source: Stockwatch - Creepy Jar wyniki 2025 i StarRupture
Creepy Jar 2026: StarRupture sold 500,000 units in 11 days – a second hit after Green Hell, with a PLN 42.90 dividend recommendation (+278% YoY)
Warsaw-based Creepy Jar S.A. (KRS 0000666293) launched StarRupture in Steam Early Access on 6 January 2026 – 500,000 units and around USD 8.7m in gross revenue in the first 11 days. It is the studio's second hit after Green Hell (9m units sold). The board recommends a record dividend of PLN 42.90 per share (about PLN 30m), up 278% on the PLN 11.37 paid out of 2024 profit. 2025 results: net profit PLN 17.2m, revenue PLN 29.8m, net margin 58%.
Published: May 2, 2026 · Updated: July 27, 2026

500 tys. egz.
42,90 zł / akcja
58%
Creepy Jar in 2026: StarRupture sold 500,000 units in 11 days – a second hit after Green Hell, and a record PLN 42.90 dividend recommendation
Creepy Jar S.A. – headquartered at ul. Człuchowska 9 in Warsaw (postcode 01-360, Mazowieckie voivodeship) and registered in the KRS under number 0000666293 – passed the structural test of a second product hit in January 2026. StarRupture (formerly known as Chimera, the studio's second flagship IP after Green Hell) launched in Steam Early Access on 6 January 2026, selling more than 500,000 units in the first 11 days and generating around USD 8.7m in gross revenue by 17 January. Peak concurrent players: 42,000. Production budget: roughly PLN 42m.
On the back of the hit, the management board is recommending a record dividend of PLN 42.90 per share (about PLN 30m in total, a yield of roughly 6%). That is a 278% increase on the PLN 11.37 paid out of 2024 profit, and it exceeds the previous record of PLN 41.17 set in 2023. The final payout decision rests with the annual general meeting. Operationally, 2025 was a disciplined year: net profit of PLN 17.2m and revenue of PLN 29.8m (down 4% year on year – the typical pre-launch dip), EBIT of PLN 15.9m (up 14%) and a 58% net margin – among the highest in Poland's listed gaming sector.
The strongest structural signal is the scale of the existing flagship IP – Green Hell has sold 9m units (as of 22 December 2025), including 2.58m units in 2025 alone, with 1.23m active Steam wishlists on top. The company has demonstrated it can keep a multi-year survival IP alive post-launch – which raises the odds that StarRupture (roughly 12 months in Early Access before full launch) follows a similar path. StarRupture's Update 1 was released on 9 April 2026 (a larger map, ziplines, new resources).
Creepy JAR
WARSZAWA · KRS 0000666293 · SPÓŁKA AKCYJNA
Revenue
7.0 M PLN
Człuchowska 9: Kwiatek's four-member board, a founder structure, roughly 62% free float
The address ul. Człuchowska 9, 01-360 Warsaw places Creepy Jar's registered office in the office-and-residential strip of Warsaw's Bemowo district. The company has operated in its current corporate form (Creepy Jar S.A., KRS 0000666293) since 2 March 2017 and is listed on the Warsaw Stock Exchange after migrating from NewConnect to the Main Market. It is currently among the smallest game studios on the Main Market by share capital: 699,364 shares with a PLN 1 par value.
Governance: a four-member management board – CEO Krzysztof Kwiatek plus three board members. The cap table has a dispersed founder-and-management profile: Kwiatek 11.27%, Krzysztof Sałek 11.27%, Tomasz Soból 9.54%, Venture FIZ 5.55% – the top four hold about 37.6% combined; the remaining free float of roughly 62% consists mostly of Polish pension funds (OFE) and investment funds (TFI). There is no dominant strategic investor – the company is operationally founder-run but structurally exposed to market pressure.
Under Polish PKD codes, the principal activity is 62.01.Z (computer-programming activities). The company has a registered electronic-delivery address (AE:PL-30815-43954-WHJJW-26), the e-mail office@creepyjar.com and the website creepyjar.com.
Creepy Jar's dividend track record is among the strongest in Poland's listed gaming segment. The company has paid a dividend without interruption since 2022 (its first payout, from 2021 profit): PLN 41.17 (2023, a record), PLN 11.37 (2024, a correction after a weaker year) and PLN 42.90 (2025, the newly recommended record). It is a unique case in Polish gaming – most competitors (CD Projekt, Bloober Team, CI Games, 11 bit studios) reinvest all profit into their pipelines.
Poland's listed gaming sector: Creepy Jar as the only dividend-paying small cap with two hits
Poland's game-developer sector is strongly represented on the Warsaw exchange in 2026, and within it Creepy Jar stands out for its consistent dividend policy despite its small scale:
- CD Projekt (Warsaw, WIG20) – the market leader, Witcher/Cyberpunk, the largest market cap, a minimal dividend.
- 11 bit studios (Warsaw, mWIG40) – strategy-narrative IPs (Frostpunk, This War of Mine, The Alters).
- Bloober Team (Kraków, sWIG80) – horror and psychological thrillers, a Konami partnership.
- CI Games (Warsaw, sWIG80) – action RPGs (Lords of the Fallen), two studios (Poland and Spain), no dividend.
- Creepy Jar (Warsaw) – survival-craft, the record 2026 dividend, two hits (Green Hell and StarRupture).
- Ten Square Games (Wrocław, mWIG40) – mobile gaming.
- PlayWay, Huuuge Games – broader portfolios across segments.
Three structural features of the Creepy Jar model explain the 2025–2026 success:
- Specialisation in a single genre (survival-craft) with consistent execution – Green Hell and StarRupture belong to the same "survival multiplayer" genre, allowing the reuse of know-how, tools and the player base. Instead of building separate IPs across genres (Bloober – horror, CI Games – action RPG, 11 bit – strategy), Creepy Jar is building a player catalogue in one niche. The 58% net margin in 2025 reflects the efficiency of this model.
- A consistent dividend policy as a rarity in Polish gaming – with no strategic investor, a small scale (699,364 shares of capital) and a hit-driven results cycle, most Polish studios reinvest all profit. Creepy Jar has paid a dividend continuously since 2022, making the stock attractive to Polish OFE and TFI funds as a combination of growth and cash returns. The record 2026 recommendation reinforces that identity.
- Steam Early Access as a financing-and-marketing model – choosing Early Access (rather than a full launch) for StarRupture gives Creepy Jar early cash flow on a limited marketing budget, while testing the product with real players and enabling iteration (Update 1 from April 2026 being the example). This is the model used by Wargaming, Hello Games and Mojang – proven in the indie/AA segment.
Implications for the investment profile: a rare small-cap dividend payer with two hits in the portfolio
The interpretation is speculative – the conclusions below are scenarios, not certainties:
“We are 100 percent focused on delivering the StarRupture launch.”
Three possible consequences of the 2025 results cycle and the StarRupture launch for Creepy Jar's 2026 investment profile:
- Two hits in the portfolio = structural stability versus single-product competitors – Bloober Team, after Silent Hill 2 Remake, still depends on its next major title; CI Games is waiting on Lords of the Fallen II; 11 bit studios on a new project after The Alters. Creepy Jar enters 2026 with two hits selling in parallel (Green Hell still moving 2.58m units in 2025, plus StarRupture gaining momentum). A two-living-IP model in the same survival-craft niche is a structural advantage – it decouples the company from any single launch.
- The record PLN 42.90 dividend = a market signal, not a promise of durability – the 278% increase on 2024's PLN 11.37 reflects the 2025 profit and management's confidence in StarRupture's trajectory. Dividend investors should remember that the StarRupture launch year (2026) will likely generate a larger profit, but the dividend itself depends on future board and AGM decisions – the historical payout range of PLN 11–43 shows that swings are typical of a hit-driven cycle.
- Roughly 12 months of Early Access = a full launch year captured in 2026 results – with the Early Access launch in early January, all of 2026 should be a strong revenue year for Creepy Jar. Full console releases (PlayStation, Xbox) are likely after Early Access ends; no date has been announced. Each update (like Update 1 on 9 April) sustains sales momentum and expands the player base.
The main company-specific risks across the 2026–2027 cycle:
- Hit cyclicality – typical of indie gaming; after a launch year, revenue may drop in a "gap year".
- No strategic investor – the founders hold a dispersed 32%; in the event of takeover bids the company is exposed to fund pressure, and it has no global partner (unlike Konami at Bloober).
- Competition in the survival-craft genre – Rust, Valheim, ARK and Palworld are direct competitors with larger marketing budgets.
- Dependence on Steam as a platform – the bulk of Green Hell and StarRupture sales come through PC/Steam; any change in Valve's policies (commissions, visibility) feeds straight into results.
- The full (post-Early Access) launch may not match the initial pace – the historical pattern for survival games shows the sales peak in the first 30–90 days; the long tail is slower.
What you'll find in the Creepy Jar S.A. profile
The Creepy Jar S.A. profile in our database gives the full picture of the company: the composition of the four-member management board (led by founder-CEO Krzysztof Kwiatek), the KRS registration history since 2 March 2017, the registered address at ul. Człuchowska 9 in Warsaw, its e-Delivery status (AE:PL-30815-43954-WHJJW-26), the website creepyjar.com, the e-mail office@creepyjar.com, and the assigned PKD code 62.01.Z (computer programming). The profile is also available in English – relevant for international gaming-fund investors, since Creepy Jar is the only Polish game studio with two living survival-craft IPs (Green Hell and StarRupture) and an unbroken dividend since 2022 – a rare combination in a hit-driven sector.
This material is for information purposes only and does not constitute investment advice.
Data: Polish KRS Court Register (KRS 0000666293); Creepy Jar S.A. - current report on 2025 results (April 2026); Stockwatch - analysis of Creepy Jar 2025 results and StarRupture launch (April 2026); Strefa Inwestorów - communication on Green Hell crossing 9 m units (22 December 2025); Bankier ESPI - current report on the 2026 dividend recommendation; biznes.pap.pl - communication on the PLN 42.90 per share recommendation; Gematsu - communication on the StarRupture EA launch (6 January 2026); Saving Content - StarRupture Update 1 (9 April 2026); PKD 62.01.Z classification (computer-programming); company history - incorporated 2 March 2017, WSE Main Market listing (post-NewConnect), as of 2026-07-27.
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